Custom Game Development
Full-cycle builds in Unity or Godot, from vertical slice to a launch-ready title on Steam, itch.io, Switch, or mobile.
BinaryPlayForge is a Fitzroy-based indie game studio crafting handmade platformers, cozy sims, and custom-built games in Unity and Godot for players and brands right across Australia.


Every project runs through the same five-stage forge, so you always know what is being built, what it costs, and when it ships.
We spend a week with you pinning down the core loop, art direction, and target platforms, then hand back a one-page game brief and fixed quote.
A playable grey-box build lands in your hands within a fortnight so you can feel the mechanic before a single sprite is painted.
Our ligne-claire illustrators and chiptune composers dress the prototype in its final look, sound, and juicy game feel.
We run fortnightly playtests with real players from our Smith Street studio, fixing bugs and tuning difficulty against live feedback.
We handle store pages, build submission, and the first 90 days of patches so your launch window stays smooth.
Pick a full-cycle build or slot us into your existing team. Every engagement is scoped and priced up front in Australian dollars.
Full-cycle builds in Unity or Godot, from vertical slice to a launch-ready title on Steam, itch.io, Switch, or mobile.
Hand-drawn ligne-claire sprites, tilesets, and frame-by-frame character animation with a clean, uniform outline style.
Playtested level layouts, pacing curves, and world maps that keep players in flow from tutorial to final boss.
Original chiptune soundtracks, adaptive music layers, and crunchy SFX mastered for every target platform.
We take your finished PC build to console and mobile, hitting frame-rate targets and platform certification.
Netcode, matchmaking, leaderboards, and save sync built to scale from your first ten players to your first million.
Drag your eye across a few recent builds to see how a rough prototype becomes a polished, shippable scene.
Shipped
PrototypePrototype: Grey-box blockout · Shipped: Hand-inked final scene
Shipped
PrototypePrototype: Placeholder tiles · Shipped: Cel-shaded island port
Shipped
PrototypePrototype: Debug collision pass · Shipped: Lit, animated showdown
Shipped
PrototypePrototype: Untextured stalls · Shipped: Bustling coloured market
A few words from developers, publishers, and brands we have shipped alongside.
“BinaryPlayForge turned our vague pitch into a wishlisted Steam demo in ten weeks. The fortnightly playtests at their Fitzroy studio kept the whole team honest about what was actually fun.”
The things partners ask most before a project kicks off. Still stuck? Send us a note below.
Most full builds start at AU$18,000 for a focused vertical slice and scale with scope from there. After the discovery jam you receive a fixed, itemised quote in Australian dollars, so there are no surprise invoices mid-project.
No. You retain full ownership of all source code, art, and audio we produce for you. We only ask to feature the finished title in our studio portfolio unless the project is under NDA.
A grey-box playable build is usually in your hands within two weeks of the discovery jam. We prioritise proving the core loop is fun before any art production begins.
Absolutely. We run fortnightly playtests at our Smith Street studio in Fitzroy and you are welcome to sit in or dial in remotely. Your notes feed directly into the next build.
Every full-cycle build includes 90 days of post-launch liveops, covering bug patches, small balance tweaks, and storefront support. After that we offer ongoing retainers if you want us to keep updating the game.
Yes. Porting and optimisation starts at AU$6,500 per platform and includes hitting frame-rate targets and passing platform certification for Switch, PlayStation, or Xbox.
Send through your idea and we will reply within two business days with next steps and a rough scope. Studio open Monday to Friday.